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Learn the key ideas of the book by Jason Schreier

Blood, Sweat, and Pixels

Stories of success and turbulence behind video game development

Blood, Sweat and Pixels takes us on a behind-the-scenes journey into the world of video game development, to tell us both the stories of large, structured companies as well as the uphill battle lone developers have to face. Jason Schreier shows us the sacrifices, the exhausting work shifts, the problems and variables that exist within the context of video game developing.

Blood, Sweat, and Pixels
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Many useful tips to:

  • Understand what it means to work in the field of video games, which seems to fascinate so many people.
  • Discover what is behind the production of video games.
  • Learn the stories told by those who work in this field.

The author of the book:

Jason Schreier is the news editor for "Kotaku";, one of the leading websites dealing with the video game industry and culture. He has built his reputation on his tenacious research in many sensitive areas of the industry. He has also worked for "Wired", and contributed to publications such as "The New York Times", "Edge", "Paste" and "The Onion News Network". This is his first book.


How does the world of video games work?

After decades of video game development, is it possible that there is no more efficient way to produce a video game?

The book is divided into 10 chapters, and 10 very different project development stories.

This will give the impression that each idea is different from all the others. Why? Here are a few theories:

  • Games are interactive - A video game is never linear. You have to respond to the player's input, remember their actions. The story must be functional in regards to the players' choices.
  • Technology evolves - Graphics engines are becoming more powerful, new consoles are being released, new control systems are being studied. And with it, consumers' expectations also change.
  • The tools are not always the same - The software available to developers is constantly changing, adapting to technology and offering increasingly different, but not necessarily simpler, solutions.
  • It is impossible to plan with absolute precision - Unpredictability is an inseparable aspect of the process. You will never know precisely when and how a bug will occur that will block development for weeks.
  • You can't tell if a game is fun until you play it. What seems like a good idea on paper, risks becoming an utterly boring game.

Although each production is different, it seems that most of them have something in common. All of them face their own dose of problems, delays, changes, suppressed content, rewrites. People who work in this field are fully dedicated to it, and sacrifice their private lives.

At the end of the day, it's worth it.


The key ideas of "Blood, Sweat, and Pixels"

How does the world of video games work?
Find an investor, publisher, or self-finance - Pillars of Eternity
Work tirelessly for worldwide success - “Uncharted 4: Dragon's End”
Work alone or in a team - Stardew Valley
Being the best doesn't always guarantee success - Diablo III
When unexpected events turn production into hell - Halo Wars
Being successful, even with an unfinished game - Dragon Age: Inquisition
Growing an ongoing project puts even the closest teams to the test- Shovel Knight
Behind the scenes in the middle of chaos - Destiny
Dive into video game development and be up to the challenge - The Witcher 3
Watching a project fade away - Star Wars 1313
The thousands of variables in the world of video games
Take-home message

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