The History of the Future

Blake J. Harris

The History of the Future

24min

24min

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The story of Oculus, the company that invented Rift, the first virtual reality headset truly capable of satisfying gamers, and above all its founder, Palmer Luckey, a 19-year-old that cultivated his dream and made it become reality. Backed by big players like John Carmack, Brendan Iribe and Paul Bettner, Palmer Luckey reached the peak of success: his company was bought by Facebook in a billion dollar deal. In The History of the Future you’ll realise that it’s a long way down from the top...

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Analysis and key concepts

01.

The Oculus Success

02.

April 2012: it all began in a trailer

03.

June 2012: the project of a Kickstarter campaign becomes the vision for a major step up

04.

July 2012: the next step, to build a team of winners

05.

How to build a campaign: move quickly, climb aggressively, and strengthen the team

06.

January 2013, Oculus conquers CES – Consumer Electronics Show

07.

March 2013 GDC – Game Developers Conference – Valve’s Team Fortress 2 is ready for Oculus

08.

April 2013: Facebook shows interest but it takes a year to make the deal

09.

2014 and 2015: things move very quickly in the virtual reality world

10.

2016, the end of the golden era

11.

2017: the final year begins in court

12.

Quotes

13.

Take-home message

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Many useful tips to:

  • Find out more about the story of Oculus and its young founder, Palmer Luckey.
  • Understand what Rift meant to those passionate about Virtual Reality and get a glimpse of their world.
  • Follow the stages involved in a startup, covering the whole journey from the early days in a trailer, right up to a billion dollar acquisition.

Blake J. Harris, born in 1982 was born in Chappaqua, in the state of New York. He became famous for his bestseller “Console Wars: Sega, Nintendo and the Battle that Defined a Generation”, which is currently being made into a film. He writes for the Huffington Post and many other dedicated publications, as a specialist journalist in technology and video games. He is a regular guest on Paul Scheer’s podcast “How Did This Get Made?” that holds weekly interviews with big names about the worst films ever made.

Publishing house:

Dey Street Books

Year:

2020

Pages:

592

ISBN:

978-0062455970