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Learn the key ideas of the book by Blake J. Harris

The History of the Future

Virtual reality and the revolution of Oculus and Facebook

The story of Oculus, the company that invented Rift, the first virtual reality headset truly capable of satisfying gamers, and above all its founder, Palmer Luckey, a 19-year-old that cultivated his dream and made it become reality. Backed by big players like John Carmack, Brendan Iribe and Paul Bettner, Palmer Luckey reached the peak of success: his company was bought by Facebook in a billion dollar deal. In The History of the Future you’ll realise that it’s a long way down from the top...

The History of the Future
Read in 19 min.
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Many useful tips to:

  • Find out more about the story of Oculus and its young founder, Palmer Luckey.
  • Understand what Rift meant to those passionate about Virtual Reality and get a glimpse of their world.
  • Follow the stages involved in a startup, covering the whole journey from the early days in a trailer, right up to a billion dollar acquisition.

The author of the book:

Blake J. Harris, born in 1982 was born in Chappaqua, in the state of New York. He became famous for his bestseller “Console Wars: Sega, Nintendo and the Battle that Defined a Generation”, which is currently being made into a film. He writes for the Huffington Post and many other dedicated publications, as a specialist journalist in technology and video games. He is a regular guest on Paul Scheer’s podcast “How Did This Get Made?” that holds weekly interviews with big names about the worst films ever made.

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The Oculus Success

This is the story of Oculus, but above all it is the story of a drive that turned a dream into reality. It is the story of a successful startup, of entrepreneurs who believed in a 19-year-old boy and in his chances of doing something that could revolutionize the world.

  

The key ideas of "The History of the Future"

01.
The Oculus Success
02.
April 2012: it all began in a trailer
03.
June 2012: the project of a Kickstarter campaign becomes the vision for a major step up
04.
July 2012: the next step, to build a team of winners
05.
How to build a campaign: move quickly, climb aggressively, and strengthen the team
06.
January 2013, Oculus conquers CES – Consumer Electronics Show
07.
March 2013 GDC – Game Developers Conference – Valve’s Team Fortress 2 is ready for Oculus
08.
April 2013: Facebook shows interest but it takes a year to make the deal
09.
2014 and 2015: things move very quickly in the virtual reality world
10.
2016, the end of the golden era
11.
2017: the final year begins in court
12.
Quotes
13.
Take-home message
 
 
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